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Chris Kohler : Power-Up: How Japanese Video Games Gave the World an Extra Life
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Author: Chris Kohler
Title: Power-Up: How Japanese Video Games Gave the World an Extra Life
Moochable copies: No copies available
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Published in: English
Binding: Paperback
Pages: 312
Date: 2004-09-24
ISBN: 0744004241
Publisher: BradyGames
Weight: 0.79 pounds
Size: 5.54 x 8.38 x 0.68 inches
Previous givers: 1 Corneilius (USA)
Previous moochers: 1 Tim Anderson (USA: VA)
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Description: Product Description

Get the Inside Scoop on How the Japanese Video Game Industry Gave the World an Extra Life with BradyGames' Exclusive New Book!

  • BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life examines the history of Japanese video games and the reasons behind their success.
  • Explanations for why Japanese video games are so unique as well as why they resonate so well with young American players.
  • The origins of Nintendo, Japan's oldest and largest video game producer, is also examined, along with Japanese Role-Playing Games.
  • Plus much more--the process of translating and bringing Japanese games to the U.S., Pokémon power in the states, and the future of the Japanese gaming industry.

There is no book yet written in English on the subject of Japanese video games. There are many books written on Japan, and many books written on video games. But these books cover Japanese video games only in passing, and none are written from the standpoint of trying to understand the reasons behind the success of Japanese video games. Only BradyGames' Power-Up book examines why video games are fun and what Japanese designers do to make their games more fun, in addition to covering the history of Japanese video games. The book also contains interviews with accomplished game designers, artists and muscians. Not Final Cover.

Chris Kohler currently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.

URL: http://bookmooch.com/0744004241
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